QuickTime VR is a photorealistic cross-platform virtual reality technology that makes it possible to explore places and objects as if you were really there. At the intersection of commercial photography and new media technology, QuickTime VR moves the photographic image from the flat, 2D world into a more immersive experience, complete with 3D imagery and interactive components. Below you find the summary of my QTVR projects. Many people have created tutorials, guides and overviews about QTVR. Please check out my link section for helpful addresses. Continue reading “My QuickTime VR Panoramas From Around The World”
Results – Lego Beyond Toys 1
René Ahn, Loe Feijs, Saskia Bakker, Sibrecht Bouwstra, Jos Verbeek, Bram van der Vlist, Arne Wessels and Rick van de Westelaken created wonderful robots and Lego extensions. Continue reading “Results – Lego Beyond Toys 1”
Lego Beyond Toys
This master class prepares for a new type of engineering discipline: design and creation of intelligent systems, products, and related services. The class will be a unique opportunity to get familiar with a number of powerful conceptual and intellectual tools to understand and create adaptive behavior at a system level. The context of Lego is chosen because it is already an example of a system. But in this class the creative goal is to make a leap forward, extending the scope of the existing system such that adaptive behavior becomes the central theme. The new Lego should be equally fascinating for grown-ups and children, women and men. Continue reading “Lego Beyond Toys”
Visual Story Telling Course
Visual Story Telling is an important skill for designers. It is necessary to illustrate scenarios, create meaningful instructions and product explanations on posters. The rapid developments in the area of 3D modeling and rendering move the focus from classical illustrations to animated stories. Examples of such work are animated building instructions and product presentations.
Being able to actually SEE each scene and every detail within it, including the perspective of the camera, the lighting and the flow within the movie requires great attention. To gain sensitivity for these aspects, the tempo of the movie needs to be reduces. Stop-animation is the perfect way to enable the students to design and perceive every scene in detail. Continue reading “Visual Story Telling Course”
Design By Numbers Course
Most art and technology projects pair artists with engineers or scientists: the artist has the conception, and the technical person provides the know-how. In this assignment you will be both, an artist and a computer scientist. You will learn to view the computer not as a substitute for brush and paint but as an artistic medium in its own right. Design By Numbers is an assignment on both the philosophy and nuts-and-bolts techniques of programming for artists. Continue reading “Design By Numbers Course”