Niko Vegt visualized what general terms have been used to describe the CHI publications. His full report is also available. The term “Theory” appears to have the strongest fluctuations. “Human Factors” and “Design” appear to be pretty stable and “Experimentation” remains one of the least frequently used term.
Call for Participation for CHI2006 Workshop on April 22ND 2006
The human face plays an important role in many aspects of verbal and non-verbal communication. As such, the face is a rich source of information relevant to human-computer interaction. The fields of eye gaze tracking and face recognition have both reached sufficient maturity that several companies now offer commercial products based on these technologies. By contrast, other aspects of facial information processing, including expression and gesture recognition have yet to reach a comparable stage of development.
This workshop will consist of a general assessment of the state of the art of facial information processing in HCI. By examining a broad range of topics in HCI related to this theme we will attempt to understand why certain areas of face-based HCI, such as facial expression processing and robotic facial display, have lagged others, such as gaze tracking, and identity recognition. The goal is to collectively arrive at a set of research strategies to bring the more slowly developing areas up to speed. Continue reading “HCI and the Face”
Welcome to the CHI2004 Workshop on Shaping Human-Robot Interaction – Understanding the Social Aspects of Intelligent Robotic Products. The workshop is being organized by Jodi Forlizzi and Christoph Bartneck. The workshop will take place on Sunday April 25th, 2004. Continue reading “Shaping Human-Robot Interaction – Understanding the Social Aspects of Intelligent Robotic Products”
Call For CHI2003 Workshop on Subtle Expressivity For Characters And Robots
Humans, both consciously and unconsciously, use subtle expressions to communicate their emotions and intentions through variations of the gaze direction, pitch of speech and gesture speed. They form their own class of communication acts. Embodied characters, including robots, need to use subtle expressions to become believable communication partners.
The design and evaluation of subtle expressivity are challenges for designers and researchers of embodied characters. How do the subtle variations in expression influence the interaction? What types of subtle expressions are most important for the design of interactive media? How can the effect of the expressions be reliably measured? Continue reading “Subtle Expressivity For Characters And Robots”